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12 principles of Animation

  • floudspace
  • Sep 17, 2022
  • 3 min read

Updated: Sep 6, 2023


12 principles of Animation

Disney's 12 principles of animation were first introduced by animators Ollie Johnston and Frank Thomas in their book The Illusion of Life: Disney Animation, first released in 1981. These principles stand as a relevant reference for animating a character and an invaluable guide for spearheads who aims at pursuing career in character animation.

 

1. Stretch and Squash



The squash and stretch principle is considered the most important of the 12 principles of animation. When applied, it gives your animated characters and objects the illusion of gravity, weight, mass and flexibility. When using squash and stretch, it's important to keep the object's volume consistent. So when you stretch something it needs to get thinner, and when you squash something it needs to get wider.






 

2. Anticipation


Anticipation helps to prepare the viewer for what's about to happen. When applied, it has the effect of making the object's action more realistic. Animating movements without a flicker of anticipation will also make your motion seem awkward, stale and lifeless.




 

3. Staging


Staging in animation is a lot like composition in artwork. What we mean by that is, you should use motion to guide the viewer's eye and draw attention to what's important within the scene. Keep the focus on what's important within the scene, and keep the motion of everything else of non-importance to a minimum.




 

4. Straight ahead action and Pose to pose


There are two ways to handle drawing animation: straight ahead and pose to pose. Each has its own benefits, and the two approaches are often combined. Straight ahead action involves drawing frame-by-frame from start to finish. If you're looking for fluid, realistic movements, straight ahead action is your best bet.


With the pose to pose technique, you draw the beginning frame, the end frame, and a few key frames in-between. Then you go back and complete the rest. This technique gives you a bit more control within the scene and allows you to increase the dramatic effect of the motion.




 

5. Follow through and Overlapping action


When objects come to a standstill after being in motion, different parts of the object will stop at different rates. Similarly, not everything on an object will move at the same rate.


If your character is running across the scene, their arms and legs may be moving at a different rate from their head. This is overlapping action. Likewise, when they stop running, their hair will likely continue to move for a few frames before coming to rest – this is follow through.




 

6. Slow in and Slow out


The best way to understand slow in and slow out is to think about how a car starts up and stops. It will start moving slowly, before gaining momentum and speeding up. The reverse will happen when the car brakes.


In animation, this effect is achieved by adding more frames at the beginning and end of an action sequence. Apply this principle to give your objects more life.



 

7. Arcs


When working in animation, it's best to stick with the laws of physics. Most objects follow an arc or a path when they're moving, and your animations should reflect that arc.



 

8. Secondary action


Secondary actions are used to support or emphasise the main action going on within a scene. Adding secondary actions help add more dimension to your characters and objects.



 

9. Timing


For this principle of animation we need to look to the laws of physics again, and apply what we see in the natural world to our animations. In this case, the focus is on timing.


f you move an object more quickly or slowly than it would naturally move in the real world, the effect won't be believable. Using the correct timing allows you to control the mood and the reaction of your characters and objects.



 

10. Exaggeration


Too much realism can ruin an animation, making it appear static and boring. Instead, add some exaggeration to your characters and objects to make them more dynamic. Find ways to push the limits just beyond what's possible, and your animations will pop.



 

11. Solid Drawing


You need to understand the basics of drawing. This includes knowing how to draw in three-dimensional space and understanding form and anatomy, weight and volume, and lights and shadows.



 

12. Appeal


Your characters, objects, and the world in which they live need to appeal to the viewer. This includes having an easy-to-read design, solid drawing, and a personality. There is no formula for getting this right, but it starts with strong character development and being able to tell your story through the art of animation.






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